Explode
Node Data | |
|---|---|
Display name | |
Explode | |
Internal name | |
Node_Rigid_Explode | |
Inheritances | |
| Node_Rigid_Explode | |
Inputs | |
Object |
|
Timing | |
trigger |
Trigger |
Explosion | |
bool |
Activate Physics |
vec2 |
Position |
float |
Range |
slider |
Strength |
slider |
Torqe |
Outputs | |
rigid |
Object |
Apply radial force eminated from a point.
Properties
| Object | Objects to be explode. |
| Timing | |
| Trigger | Trigger for explosion. |
| Explosion | |
| Activate Physics | Whether to activate physics for objects that got hit by the explosion. |
| Position | Explosion position. |
| Range | Explosion range. |
| Strength | Explosion sterngth. |
| Torqe | Add extra rotation to object. |
Commit History
| 1.19.1 |
|
|---|