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Explode

pre 1.18

Node Data

Display name

Explode

Internal name

Node_Rigid_Explode

Inheritances

Node_Rigid_Explode

Inputs

Object

Timing

trigger

Trigger

Explosion

bool

Activate Physics

vec2

Position

float

Range

slider

Strength

slider

Torqe

Outputs

rigid

Object


Apply radial force eminated from a point.



Properties


ObjectObjects to be explode.
Timing
TriggerTrigger for explosion.
Explosion
Activate PhysicsWhether to activate physics for objects that got hit by the explosion.
PositionExplosion position.
RangeExplosion range.
StrengthExplosion sterngth.
TorqeAdd extra rotation to object.



Commit History


1.19.1
  • Introduced

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